You should also consider your preferences-which tasks will you often perform with the display? Is it watching movies, video editing, or gaming?īefore purchasing a display, you should familiarize yourself with some of the most commonly used display resolutions: 1366 x 768 and 1920 x 1080. To some extent, this is correct, but not always. Many people believe that a higher resolution is always better for computers, laptops, or TVs. (They also state that Catalyst 10.10 changes the 5800's AF-quality to be similar to the 6800's, both in default settings, but again worse than default settings in older drivers.Selecting a display resolution is not an easy task. Since we will not support such practices, we decided to test every Radeon HD 6000 card with the about five percent slower high-quality settings in the future, so the final result is roughly comparable with the default setting from Nvidia." The Radeon HD 6800 can still handle the quality of the previous generation after manual switching, but the standard quality is worse now! After all, it is (usually) possible to reach the previous AF-quality with the "High Quality" function. While there are games that hardly show any difference, others suffer greatly to flickering textures. An incomprehensible step for us, because modern graphics cards provide enough performance to improve the image quality. That's because AMD has lowered the standard anisotropic filtering settings to the level of AI Advanced in the previous generation. " on the other hand, the textures' flickering is more intense. thaze - Saturday, Octolink also subscribes to this view after having invested more time into image quality tests. In any case NVIDIA’s advantage leads to their wiping the floor with AMD here, as even the mere GTX 460 768MB can best a 5870, let alone the 6800 series.Ĭrossfire changes things up, but only because NVIDIA apparently does not have a SLI profile for Civ 5 at this time. This likely comes down to NVIDIA’s greater geometry capabilities, but we’re not willing to rule out drivers quite yet, particularly when a partially CPU-bound game comes in to play. With that in mind, this is clearly a game that benefits NVIDIA’s GPUs right now when we’re looking at single-GPU performance. No one factor can explain our results, but we believe we’re almost simultaneously memory and geometry bound. The 1GB GTX only improves on memory, memory bandwidth, and ROPs, greatly narrowing down the factors. The most telling results however are found in the GTX 460 cards, where there’s a clear jump in performance going form the 768MB card to the 1GB card, and again from the 1GB card to the EVGA card. A tight clustering of results would normally indicate that we’re CPU bound, but the multi-GPU results – particularly for the AMD cards – turns this concept on its head by improving performance by 47% anyhow. It’s also one of the few games banned at AnandTech, as “one more turn” and article deadlines are rarely compatible.Ĭiv 5 has given us benchmark results that quite honestly we have yet to fully appreciate. In doing so it uses a slew of DirectX 11 technologies, including tessellation for said geometry and compute shaders for on-the-fly texture decompression. Civ 5 gives us an interesting look at things that not even RTSes can match, with a much weaker focus on shading in the game world, and a much greater focus on creating the geometry needed to bring such a world to life. The last new game in our benchmark suite is Civilization 5, the latest incarnation in Firaxis Games’ series of turn-based strategy games.
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